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Patch Notes v1.75 - 2018/02/13

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Up next: Powerups (in-game enhancements)
- Big gameplay feature coming likely this week
 

New Feature: Matchmaking 3.0


Shorter Queues
- Matches are found faster for all parties <1800 rating (99+% of players)

Fair vs. Fast Option (for 1800+)
- By default, 1800+ parties will no longer be matched with parties +/- 400 rating away
- At any time, 1800+ parties may override this and further accelerate matchmaking speed by clicking “Find me any match as soon as possible” (this option is available to the highest rated player in the party)
-- If you select this option, you should expect shorter queues
-- If you do not select this option, you should expect fairer games

601a6a121606d2ae274af7b2728106588b8e7658.png
 

Game Updates


Pathing & Targeting
- Mercenaries and creatures are now less likely to get stuck

Unit Icons
- Now properly ordered by cost

Mastermind
- Fixed a bug where Mastermind would sometimes fail to give a T4/T5

Bots
- Now smarter/more aggressive about pushing workers after wave 10
- Fixed a bug where bots wouldn't hire mercenaries in time if you sent right before the round ended
 

Game Balance


56c7932fd42ebedde63fb180303d2edb8c0173d2.png + 9524cf6d9ae4cc18d5332eb0203f27af0f163d4c.png
Guide: How to beat Brutes on wave 6:
- When your attacker saves mythium, stop pushing workers
- Send mercenaries on wave 5 to get income gold
- Spend all of your gold on fighters, including the last bit of gold on T1s
- Hard counters: Bone Warrior, Fire Archer, Bazooka, Zeus, Windhawk, Violet, Butcher, and Gateguard
- Soft counters: Proton, Rogue Wave + Fire Elemental (must have both), Buzz, Antler, Tempest, Wileshroom, Canopie, Dark Mage

Dual Building
- Haste: Attack speed: 15% -> 14%

Leak Bounty
- Gold to leaker reduced, especially late game (50% scaling to 7% -> to 0%)
- Gold to opposing team increased, especially late game (45% scaling to 88% -> to 95%)

This encourages non-lethal undercutting (sending one wave before the opposing team’s send)

King 6925442116a5546e18f2976eda0282efe01773fa.png
- Now smarter about prioritizing bosses
- Now has 50% more health and health regeneration in 1v1 games
- Now has 12.5% more health and health regeneration in 2v2 games

Element

Rogue Wave a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 1120 -> 1100

Fire Elemental a249a70e75af6b948558b4925a11030a1a15d74f.png
- Damage: 64 -> 63

Violet a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 2100 -> 2050

Mudman 6925442116a5546e18f2976eda0282efe01773fa.png
- Attack speed (attacks per second): 0.7 -> 0.72

Golem 6925442116a5546e18f2976eda0282efe01773fa.png
- Attack speed (attacks per second): 0.7 -> 0.72

Disciple a249a70e75af6b948558b4925a11030a1a15d74f.png
- Attack speed (attacks per second): 1.03 -> 1.01

Fenix a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 3500 -> 3460

Forsaken

Fire Archer a249a70e75af6b948558b4925a11030a1a15d74f.png
- Attack speed (attacks per second): 0.95 -> 0.93

Bone Crusher a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 1030 -> 1020

Green Devil 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 41 -> 42

Head Chef 6925442116a5546e18f2976eda0282efe01773fa.png
- Skull Stew: Heal: 300 + 10% over 3 seconds -> 300 + 10% over 2 seconds
- Necromancy: Range: 700 -> 800

Nightmare 6925442116a5546e18f2976eda0282efe01773fa.png
- Health: 1200 -> 1250

Doppelganger 6925442116a5546e18f2976eda0282efe01773fa.png
- Health: 2500 -> 2600

Hades 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 150 -> 155
- Necromancy: Range: 700 -> 800

Grove

Honeyflower 6925442116a5546e18f2976eda0282efe01773fa.png a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 1300 -> 1400
- Fragrance: Damage per second: 10 + 0.4% -> 10 + 0.2%

Deathcap 6925442116a5546e18f2976eda0282efe01773fa.png a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 3750 -> 4000
- Noxious Scent: Damage per second: 35 + 0.6% -> 35 + 0.4%

Banana Bunk 6925442116a5546e18f2976eda0282efe01773fa.png
- Health: 2700 -> 2760

Banana Haven a249a70e75af6b948558b4925a11030a1a15d74f.png
- Damage: 59x3 -> 58x3

Mech

Pyro a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 2450 -> 2400

The nerf is intentionally conservative because the buff to wave 10 is also an indirect nerf to Pyro

Mercenaries
- Movement speeds are now all 350 instead of varying between 314-328

Hermit 6925442116a5546e18f2976eda0282efe01773fa.png a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 720 -> 700
- Healing Aura: Range: 600 -> 800

Safety Mole 6925442116a5546e18f2976eda0282efe01773fa.png a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 1290 -> 1200
- Damage: 65 -> 61
- Safety Aura: Range: 400 -> 800

Pack Leader 6925442116a5546e18f2976eda0282efe01773fa.png a249a70e75af6b948558b4925a11030a1a15d74f.png
- Health: 1720 -> 1740
- Damage: 80 -> 85
- Leadership Aura: Damage amplification: 10 (20 for bosses) -> 8 (20 for bosses)
- Leadership Aura: Range: 400 -> 800

Aura mercenaries are slightly weaker but are no longer countered by wave splitting

Waves
- Movement speeds are now all 350 instead of varying between 285-342
- Waves 8+ buffed by 1-5%

Stronger waves discourages worker spam in low Elo games and makes long saves in high Elo riskier. Some waves in high Elo may actually become easier due to shorter saves.

(8) Kobra 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 29 -> 30

(9) Carapaces 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 44 -> 45

(10) Grandaddy 6925442116a5546e18f2976eda0282efe01773fa.png
- Attack speed (attacks per second): 2.08 -> 2.27
- Gold to leaker: 100 -> 90

(11) Quill Shooters 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 66 -> 68

(12) Mantises 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 80 -> 83

(13) Drill Golems 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage 170 -> 180

(14) Killer Slugs 6925442116a5546e18f2976eda0282efe01773fa.png
- Damage: 107 -> 113

(15) Quadrapuses 6925442116a5546e18f2976eda0282efe01773fa.png
- Giant Quadrapus: 480 -> 500
- Quadrapus: Damage: 120 -> 125

(16) Cardinal 6925442116a5546e18f2976eda0282efe01773fa.png 
- Health: 1430 -> 1500
- Damage: 95 -> 100

(17) Metal Dragons 6925442116a5546e18f2976eda0282efe01773fa.png 
- DPS: 139 -> 145
- Damage: 140 -> 145
- Attack speed (attacks per seconds): 0.99 -> 1

(18) Dire Toads 6925442116a5546e18f2976eda0282efe01773fa.png 
- Attack speed (attacks per seconds): 1 -> 1.03

(19) Wale Chiefs 6925442116a5546e18f2976eda0282efe01773fa.png 
- Damage 290 -> 300

(20) Maccabeus 6925442116a5546e18f2976eda0282efe01773fa.png
- Attack speed: 2.22 -> 2.33

(21) Legion Lords 6925442116a5546e18f2976eda0282efe01773fa.png
- Legion King: Damage: 225 -> 250
- Legion Lord: Damage: 1350 -> 1500
 

Matchmaking Updates


Casual Queue
- Now waits a little longer before adding bots
 

Client Updates


Minimap
- Improved texture resolution

Bots
- Fixed a bug where bots would show loading timers

Mythium Received Message
- Your mythium received is now colored orange

Scoreboard
- You can now left-click players’ towers to pan the camera to their lane
- Fixed a bug where player name dropdown menus weren’t showing up when a player’s name was clicked

Ping Wheel
- Fixed a bug where you couldn’t ping “Send Now” after Wave 21 started

Party Members
- Fixed a bug where members would sometimes be displayed in the wrong order in the client

Post-game Stats
- Fixed a bug where gold advantage was colored green if you were always behind

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