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About Lere

  • Birthday 12/28/1994

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    March 2018
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    Casual A

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  1. I like this decision a lot. Can't have all those distractions on a team trying to win
  2. Hey all! I'm looking to start playing rocket league for the first time. Anyone willing to play with me or show me the ropes? Or any videos you recommend? Steam ID is: lere2001
  3. Many people will tell you that playstyles are a myth and that there should be one "optimal/perfect" style of gameplay. Which I think is super true in games like MOBAs or Card Games. With Overwatch it's a little bit more fluid but I tend to agree.
  4. Revealed cards so far: 1. neutral Legendary, Azalina Soulthief. The card costs seven mana and has a 3/3 body with some interesting card text. Azalina has a Battlecry that replaces your hand with a copy of your opponent's hand. This card is slightly similar to a few Priest cards, like Thoughtsteal, but just on a larger scale. 2. neutral Legendary, Genn Graymane is a six cost minion with a 6/5 body. The card text reads: "If your deck has only even-Cost cards, your starting Hero Power costs (1)." This minions' card text takes place at the beginning of the game, like the card Prince Malchezaar. In order to use this card effectively, you must craft your entire deck around it, though the card effect may not be completely worth that effort. 3. Baku the Mooneater. This card is also a neutral Legendary minion with its card effect taking place at the beginning of the game. Baku costs nine mana and has a 7/8 body. The card is very similar to Genn Greymane but requires your deck to only have odd-Cost cards, and it upgrades your Hero Power instead of reducing its cost. Upgraded Hero Powers were first introduced with Justicar Trueheart in The Grand Tournamentexpansion. 4. Phantom Militia. Phantom Militia is a three cost card and a 2/4 body with Taunt. Echo is the new card mechanic featured in this expansion. Echo allows you to play that card as many times as possible that turn depending on how much mana you have. For example, at six mana you can play this card twice and at nine mana you can play it three times. This effect is similar to that of Unstable Evolution, a card that allows you to use it as many times in a turn as long as you have the mana to do so. 5. Pumpkin Peasant, a three mana 2/4 minion with Lifesteal. This has unique text, for each turn the card remains in your hand it will swap its Attack and Health. Each turn it will rotate between a 2/4 and a 4/2 while in your hand. 6. Militia Commander. This is a four mana 2/5 card with a Battlecry that gives the card +3 Attack for that turn. The card also features a new card mechanic called Rush. This is similar to Charge but the card can only attack minions when first played and not at your opponent directly. Charged Devilsaur is a card the already features this mechanic.
  5. I like a small green cross with a small gap in the middle
  6. D.Va can completely change a game if you get good with her :) Level 5 Pidgey has a great youtube channel for D.Va
  7. The card will be updated to include beasts from both Kobolds and Catacombs and the newest expansion, The Witchwood. Hunter fans rejoice!
  8. Official Website for the new expansion: https://playhearthstone.com/en-us/expansions-adventures/the-witchwood/ Announce Video: The announce video is awesome, please give it a watch :) Discuss Below!! New Game Mode "Monster Hunt" Deep within the woods, an evil presence stirs. A curse has fallen on the Witchwood. You must venture into the forest and root out this foul darkness once and for all. But, beware; strange howls pierce the moonlit night, and fearsome creatures prowl the gloom among the ancient trees and gnarled firs. Hold fast, and let courage see you through this night! When you start a new Monster Hunt, you venture into the Witchwood as one of four unique new heroes exclusive to this game mode. Your goal is to fight through a series of eight ever more challenging encounters culminating in an epic showdown with a challenging boss fight. Each of the four new heroes has access to a special hero power and cards that create completely new playstyles and strategies. Their powers are great, but you will need all the help you can get against the Witchwood’s fiendish foes. After you beat an encounter, you choose loot to improve your Monster Hunt deck. Your choice is between three sets of three cards picked randomly from a number of different thematic buckets available to your current hero. Additionally, at certain intervals you get to add special cards to your deck that improve your unique hero power or otherwise synergize with your hero in a powerful way.
  9. I'm a fan of solo Q. Groups can be fun, but never 4 or more for me.
  10. I'd disagree that hitting shots on Lucio isn't important. Lucio can spit out mean amounts of damage when played with good accuracy. Like, game-changing amounts.