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lat3ncy

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About lat3ncy

  • Birthday 03/12/1988

Profile Information

  • Gender
    Male
  • Country
  • Mentored By
    RivalET
  • Primary
    LegionTD2
  • Secondary
    Counter Strike

Division Information

  • House
    Longbow
  • Division
    DI-XII
  • Cohort
    February 2018
  • Team
    Casual A
  1. I do like both players to be mastermind and carefully chosen, so you can have a nice spread of units
  2. I just spam harbringers and hades and bone warriors. The reason for this is that hades gets one mana for every unit death, and gives them more chance to raise more imps, more units die more imps get raised etc.. That combo works even better with mastermind if you put a high dmg unit behind this death wall.
  3. Any reason you build the tanks so late in the game ?
  4. So this is like a live stream of the game you are playing, where do you stream to ?
  5. Up next: Powerups (in-game enhancements)- Big gameplay feature coming likely this week New Feature: Matchmaking 3.0 Shorter Queues- Matches are found faster for all parties <1800 rating (99+% of players)Fair vs. Fast Option (for 1800+)- By default, 1800+ parties will no longer be matched with parties +/- 400 rating away- At any time, 1800+ parties may override this and further accelerate matchmaking speed by clicking “Find me any match as soon as possible” (this option is available to the highest rated player in the party)-- If you select this option, you should expect shorter queues-- If you do not select this option, you should expect fairer games Game Updates Pathing & Targeting- Mercenaries and creatures are now less likely to get stuckUnit Icons- Now properly ordered by costMastermind- Fixed a bug where Mastermind would sometimes fail to give a T4/T5Bots- Now smarter/more aggressive about pushing workers after wave 10- Fixed a bug where bots wouldn't hire mercenaries in time if you sent right before the round ended Game Balance + Guide: How to beat Brutes on wave 6:- When your attacker saves mythium, stop pushing workers- Send mercenaries on wave 5 to get income gold- Spend all of your gold on fighters, including the last bit of gold on T1s- Hard counters: Bone Warrior, Fire Archer, Bazooka, Zeus, Windhawk, Violet, Butcher, and Gateguard- Soft counters: Proton, Rogue Wave + Fire Elemental (must have both), Buzz, Antler, Tempest, Wileshroom, Canopie, Dark MageDual Building- Haste: Attack speed: 15% -> 14%Leak Bounty- Gold to leaker reduced, especially late game (50% scaling to 7% -> to 0%)- Gold to opposing team increased, especially late game (45% scaling to 88% -> to 95%)This encourages non-lethal undercutting (sending one wave before the opposing team’s send)King - Now smarter about prioritizing bosses- Now has 50% more health and health regeneration in 1v1 games- Now has 12.5% more health and health regeneration in 2v2 gamesElementRogue Wave - Health: 1120 -> 1100Fire Elemental - Damage: 64 -> 63Violet - Health: 2100 -> 2050Mudman - Attack speed (attacks per second): 0.7 -> 0.72Golem - Attack speed (attacks per second): 0.7 -> 0.72Disciple - Attack speed (attacks per second): 1.03 -> 1.01Fenix - Health: 3500 -> 3460ForsakenFire Archer - Attack speed (attacks per second): 0.95 -> 0.93Bone Crusher - Health: 1030 -> 1020Green Devil - Damage: 41 -> 42Head Chef - Skull Stew: Heal: 300 + 10% over 3 seconds -> 300 + 10% over 2 seconds- Necromancy: Range: 700 -> 800Nightmare - Health: 1200 -> 1250Doppelganger - Health: 2500 -> 2600Hades - Damage: 150 -> 155- Necromancy: Range: 700 -> 800GroveHoneyflower - Health: 1300 -> 1400- Fragrance: Damage per second: 10 + 0.4% -> 10 + 0.2%Deathcap - Health: 3750 -> 4000- Noxious Scent: Damage per second: 35 + 0.6% -> 35 + 0.4%Banana Bunk - Health: 2700 -> 2760Banana Haven - Damage: 59x3 -> 58x3MechPyro - Health: 2450 -> 2400The nerf is intentionally conservative because the buff to wave 10 is also an indirect nerf to PyroMercenaries- Movement speeds are now all 350 instead of varying between 314-328Hermit - Health: 720 -> 700- Healing Aura: Range: 600 -> 800Safety Mole - Health: 1290 -> 1200- Damage: 65 -> 61- Safety Aura: Range: 400 -> 800Pack Leader - Health: 1720 -> 1740- Damage: 80 -> 85- Leadership Aura: Damage amplification: 10 (20 for bosses) -> 8 (20 for bosses)- Leadership Aura: Range: 400 -> 800Aura mercenaries are slightly weaker but are no longer countered by wave splittingWaves- Movement speeds are now all 350 instead of varying between 285-342- Waves 8+ buffed by 1-5%Stronger waves discourages worker spam in low Elo games and makes long saves in high Elo riskier. Some waves in high Elo may actually become easier due to shorter saves.(8) Kobra - Damage: 29 -> 30(9) Carapaces - Damage: 44 -> 45(10) Grandaddy - Attack speed (attacks per second): 2.08 -> 2.27- Gold to leaker: 100 -> 90(11) Quill Shooters - Damage: 66 -> 68(12) Mantises - Damage: 80 -> 83(13) Drill Golems - Damage 170 -> 180(14) Killer Slugs - Damage: 107 -> 113(15) Quadrapuses - Giant Quadrapus: 480 -> 500- Quadrapus: Damage: 120 -> 125(16) Cardinal - Health: 1430 -> 1500- Damage: 95 -> 100(17) Metal Dragons - DPS: 139 -> 145- Damage: 140 -> 145- Attack speed (attacks per seconds): 0.99 -> 1(18) Dire Toads - Attack speed (attacks per seconds): 1 -> 1.03(19) Wale Chiefs - Damage 290 -> 300(20) Maccabeus - Attack speed: 2.22 -> 2.33(21) Legion Lords - Legion King: Damage: 225 -> 250- Legion Lord: Damage: 1350 -> 1500 Matchmaking Updates Casual Queue- Now waits a little longer before adding bots Client Updates Minimap- Improved texture resolutionBots- Fixed a bug where bots would show loading timersMythium Received Message- Your mythium received is now colored orangeScoreboard- You can now left-click players’ towers to pan the camera to their lane- Fixed a bug where player name dropdown menus weren’t showing up when a player’s name was clickedPing Wheel- Fixed a bug where you couldn’t ping “Send Now” after Wave 21 startedParty Members- Fixed a bug where members would sometimes be displayed in the wrong order in the clientPost-game Stats- Fixed a bug where gold advantage was colored green if you were always behind
  6. I just bought a gaming mouse for the first time, with 6000dpi coming from a mouse that had only 400dpi and I'm struggling to find the right balance so wondering what are your guys mouse dpi and in game sensitivity and why you have those settings ?
  7. I like the new patch, really suites my gameplay. Makes me yearn to the days of w3 LegionTD Mega
  8. My pc Build! Thoughts?

    I'll just add my 2c, I'd rather go for a M.2 SSD, SATA interface is a bottleneck for modern SSD drives
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