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Chantal

Commander
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About Chantal

  • Rank
    First Commander 5th Division
  • Birthday 08/27/1991

Profile Information

  • Gender
    Female
  • Country
  • Mentored By
    DImaximus
  • Primary
    Rocket League
  • Secondary
    PUBG

Division Information

  • House
    Sabre
  • Division
    DI-V
  • Cohort
    December 2017
  • Team
    Team A

Gaming Profile

  • Steam
    Elegancious
  • Blizzard
    Chann #2678

Recent Profile Visitors

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  1. Heya! On TeamSpeak, you can go to the "Looking for game" channel to show you're searching for someone to play with. ;) Another option is to ask either teammates (which should be similar rank) or other people in general, just ask them on TeamSpeak and see what rank they are, or put your rank in your name so people can see it and join if they're similar ranks!
  2. Rocket League bug?

    That's definitely the truth right there.
  3. The main advice I can give you right now is to get the hours in! Most of it is practice. It does help to try the tutorials/free training a bit though, and there are loads of YouTube videos with beginner tips! I'd recommend watching some of those. :D https://www.youtube.com/results?search_query=rocket+league+beginner Also, you're always welcome to play with us of course! If you go into the 'looking for game' channel, I bet there will be people joining you within 5 minutes. :D
  4. Rocket League bug?

    That's why I thought for a moment that it was a bug, since it was in a casual match and it usually happens when people are leaving/joining a match - although generally it's no more than 2 avatars mixing up, not all three like in this case. :D
  5. Ohhh that's really close! Good luck guys, I know you've got this! :D
  6. I don't get the new XP system?

    Actually, the one you linked is only related to XP before the REP system was introduced. ;) This topic is most up-to-date in explaining everything:
  7. Nice one! I'm still not able to get double touches consistently at all... :P What rank are you?
  8. Sooooo this was uploaded recently... Production quality looks awesome! I'm looking forward to this for sure! :D
  9. Hey Skippy - we have a Champ2+ team in DI-V, I'm sure there will be some that are able to practice with you and help you out a bit! @Virus could you talk to him / your team members and see if you can work something out? ^^ Perhaps he could sometimes join your training if he's available, or play with team E members sometimes. :)
  10. I'm currently at 1065 hours, lol, whoops... I'm really, really bad for the number of hours I've played, lol.
  11. To all TLs and 2ICs: We've got a new, extensive guide covering your responsibilities. Make sure to check it out here! Commanders and vices, feel free to share this guide with your TLs/2ICs. :D

    To all TLs/2ICs in Rocket League divisions: In case you missed it, there's another guide which covers how you can properly host training sessions in detail, you can find it here!

    1. Sharpz

      Sharpz

      You should all definitely do this as it will help alot!

    2. PsmasterDaryan

      PsmasterDaryan

      It looks very good and i already took example on it to enhance my body.. err my Helpdesk and knowledge!

    3. deztroy

      deztroy

      Thanks a lot :)

  12. Haha, yes, it does look quite long. Honestly though, reading through from beginning to end completely doesn't take me more than 10 minutes. I'm sure people would be able to spend 10 minutes of their time reading through, considering the benefit they could get from reading the guide! ;)
  13. Here's the guide written by @Stitch on how to run Team Training Sessions as Rocket League Team Leader! :) Tagging TLs/2ICs from my Division + Commanders of other RL divisions to spread the word: @Edge300@Dalencon@Sona@Ragetonaka@Sharpz@DeathSaint@hawky@Dave@Destro@KennyTha@itsyaboy@GucciGang@Virus@Chi@Deedo@Zeduxirinio For all of you: it is very, very, very strongly recommended to read this guide completely. It may seem long, but reads very easily and you will get through it faster than you'd think. Moreover, you don't have to read it all at once - spreading sections over different days would be fine as well. ;)
  14. ━ A Complete Guide on Team Training Sessions ━ How to plan, prepare and manage team training events. Written by Stitch. “Tell me and I forget, teach me and I may remember, involve me and I learn.” Benjamin Franklin ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The purpose of this guide is to provide all team leaders with the appropriate guidelines and resources to better manage your teams training sessions. This guide is NOT a 'one-time read', it is a resource that you are expected to refer back to if required to maintain a professional, organised standard of preparation and mentoring throughout all future training sessions. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ━ Contents ━ Throughout this guide we will be covering all the essential information required for you to successfully plan, prepare and manage your teams training sessions with ease. We will be covering the following (click on the subject to jump to that section): - Planning and Preparation - - Creating and Managing Team Rosters - - Team Analysis and Setting Goals - - Providing Training Resources - - Presenting Yourself & Communication - By the end of reading this guide, you will have all the necessary 'know hows' to guide your team through professionally executed training sessions and on their way to many victories. Nice Moves! Holy Cow! What a Play! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ━ Planning and Preparation ━ “A goal without a plan is just a wish.” Antoine de Saint-Exupéry In this section we will be discussing how to plan & prepare your sessions in addition to what is expected of you as Team leaders of Damage Incorporated. Let us begin with a single word, schedules. Schedules are everything when it comes to planning, without them, the effectiveness of your leadership comes down to nothing more than wishes and hopes. But how are these schedules important to you? Well, here's just a few reasons why you should always work with schedules: By having a schedule, you give yourself enough time to amend sessions if unexpected obstacles occur. You allow your team enough time to view the events on the calendar and grant them good notice in order to provide RSVP. It allows you more time. Rushed preparation is as good as no preparation. You give your team members time to ask questions or suggest changes. Creating an effective Schedule ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ There are a number of simple, yet highly effective means to create and maintain a schedule. The first thing is to always have upcoming training sessions for the following weeks ready at least two weeks in advance. For any given week, you should have the following two weeks sessions mapped out and ready to be presented to your members.The same applies to the calendar - you are expected to update the calendar for your team at least two weeks in advance with the training sessions and appropriate details to follow. If the week's schedule is not updated on the calendar on Wednesday before the upcoming week, this may result in a strike without warning. We want to give our members time to ask questions or request changes with time to spare prior to the event. There is nothing worse than having to make last minute changes to a schedule, it only causes confusion and mistakes. Whew! Close One! Planning the content & What to include ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Being responsible for the contents of the event may seem like a daunting task, but there's a few easy steps to break it down. First off, ask yourself this: As a member of this team, what would I be expecting from my team leader at these sessions? When you think about it like this, it becomes easy. The sessions are called 'Team Training', so you should focus your efforts around tasks or goals that highlight team-play. This doesn't mean that highlighting individual player performance or mechanics isn't permitted, of course it is, but the focus of these sessions should be working on strategies and team work. Individual player mechanics such as half-flips or aerials should be practised outside of team training. To help you get started, below is a list of target areas that you could use for your sessions: Subjects marked with * are highly recommended as initial starting points. Rotation and Positioning * Passing Plays * Trust Exercises Recovering and Team Defence Kick-Off Strategies Applying Pressure Developing Effective Team Communication * When planning your training exercises, you should strive to have a mixture of subjects on a weekly basis. It is highly recommended to revisit areas of weakness amongst your team, but you should not have any duplicate sessions on the same week. For instance, if on week one you decide to start the first session with Passing Plays, you should not schedule any further Passing Play training sessions until at least the following week. This is unless, of course, this has been discussed with your team and is a unanimous agreement. In addition to the list of target areas, you must decide how you will structure your training sessions. There are four main ways of doing this, as described below. Matchmaking Standards [3v3]. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ In-House Scrims. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Coaching. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Demonstrations. A final note on planning; these are YOUR training sessions. As Team Leader, you are responsible for creating the content for your team. This guide serves only as guidelines to help you get started. Don't be afraid to be creative or try new things, you never know, you might just stumble upon something that works wonders. Wow! Nice One! Updating the calendar & Notifying your team ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ So you have your training sessions for the next two weeks planned and you're all ready to take action. Well, there's one last step. You must your division calendar with at least two weeks notice prior to the start of event. Once you're at the calendar, you'll need to provide all the information about the event according to this template. For your ease, we've provided you with a format to use down below. Feel free to copy it and edit it as needed. For the event details, make sure you provide an in-depth description of what will be the focus on the session. You should include details such as: What the target area/subject of focus is [Rotations, Passing, Pressure etc] How you will be structuring the event [In-House scrims, ranked etc] Whether there will be an guests or coaches attending What is expected of the team [Team goals, attitude, mentality, behaviour etc] Back to top. ━ Creating and Managing Team Rosters ━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ “You are either supporting the vision, or supporting division.” Saji Ljiyemi This section is aimed at helping you better understand what is required when managing your team rosters. Although only for training purposes, being responsible for identifying members play-styles, strengths and weaknesses is crucial for creating a balanced team. This should not be overlooked as a weak or imbalanced team can dramatically impact the progress throughout training for negativity if players are not able to work together effectively. So let's begin. Nice One! Thanks! Knowing your players and how to structure your teams ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ You will never hear in Rocket League a member on your team shout out 'I'm a striker', or 'I don't do attack because I'm a goalkeeper'... Okay, well maybe at lower ranks, but the key to being successful in Rocket League is realising there are no individual roles - all players are required to manage all roles and rotate accordingly throughout the match. However, it is fair to say that almost all players favour certain play-styles, some are more aggressive, some more passive, perhaps some manage boost better, or looks for passes where another might shoot. All players have strengths and weaknesses which you should learn to identify in order to create balanced teams. The problem with this however is that it is not quite as black and white as simply stating 'all teams require one aggressive player, one passive and one support'. Sure, in some cases that might be the golden nugget, but in reality, it's player chemistry you're looking for and don't be fooled into thinking you're going to nail this first time, this comes with time as you get to know your team members. It would be a good idea to mix up your team rosters every week based on what you've gathered from witnessing your team play. Perhaps player A and B are too similarly minded and getting in each other's way, but player C is being too passive.. Well, lets try player D in there as a replacement for B and see if that's the glue to keep them together. Remember, be observant! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ So what can you look for? - Well, here are some key points that happen regularly in-game at all ranks that might help you better analyse your team: Players rotating too far back [Usually a sign that the player is more passively minded, more focused on defending and playing it safe] Players charging or 'ball chasing' [Offensively minded players at most ranks cut off rotations a lot, jumping in front of team-mates to hit the ball or being too aggressive when they should be rotating to defence] Patience vs Panicking [You should always be observant on a players level of patience. A player that realises when they have time and attempts to control the ball is more often than not a much more clinical player, often looking for passes and outplays. A player that panics, rush hits the ball or often gets hard touches, giving away possession is often a more offensively minded player, someone who likes to pressure and challenge] Aerial vs Ground Game [This one more defines a players skill-set, which often comes from favoured playlists. A player than has more emphasis and control at ground mechanics is often more of a 1v1 player, looking for flicks, fakes and such. Players that are more aerial focused usually favour team playlists, such as 3v3 and are more looking to beat the opponent to the ball, whilst passing over possession to teammates. Neither is favoured, there's positive and negative to both, but it's important to identify which of your members learn more towards one than the other. Having a team full of players that favour dribbling for example might be really difficult for that team to apply any sort of meaningful or consistent pressure] Shooting vs Passing [All players should be able to do both, and should adapt when necessary - but in-game we're extensions of ourselves and so, naturally, you'll get some players who favour taking shots to passing, and vice versa. You'll definitely want to try and get at least one of each - great teamwork has risen in eSports events from famous duos because of this chemistry, players such as Jhzer and Pulse Mk, or Mognus and Metsanauris... Oh and of course, Markydooda and Kuxir97. Of course, there is so much more you can take from a player simply by watching them, but I don't want this section to become a checklist. This is NOT a checklist. As I mentioned at the beginning, player chemistry is the most important thing, and whilst some team rosters might appear bizarre at first, sometimes it just works, so it's just more of a feel thing. This should serve as a guide, things that you should be looking out for - watch your team rosters play, identify individual and team weaknesses & strengths and make adjustments weekly if needed. Back to top. ━ Team Analysis and Setting Goals ━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ “Setting goals is the first step in turning the invisible into the visble.” Tony Robbins This is a follow up from the previous section in which we discuss how to analyse your team and how to set both short- and long-term goals to better motivate and help your teams progress. The ability to analyse your team, identify the weaknesses and strengths and being able to set milestones is crucial in leading a successful team, you should never resort to simply playing scrims without setting targets with the mindset that playing without direction is enough - all great teams go beyond this and you should also. Whew! Nice One! Identifying your teams weaknesses and strengths ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Once you reach a point in training in which you've found teams that work well together, (which will take time) the next step should be working with them with the mindset that these teams will become competitive and remain together over a long period. As such, you'll want to coach them individually and be critical about their mistakes. So, what should you be looking for? Rotations and Positions [How efficiently the teams rotate, re-position and apply pressure when needed] Mechanical Weaknesses [Because you're at a point where you've found strong teams, mechanical weaknesses will play a part in the progress of team. For example, the inability to half-flip may cause unnecessary goals or break rotation too often. You should aim to teach mechanical techniques slowly as they require time, and if need be, inviting a higher ranked player as coach to your sessions to help in this aspect] Passes [All teams absolutely need to learn to pass more often to achieve higher ranks. It's one of the absolute best ways to break down defence but more so, it's the best way to keep ball possession within your team] Communication [Teams need to communicate, but not too much. Communication should be short and effective, telling teammates information they might not otherwise have access to. For example 'You have time' alerts your teammate to the fact they can slow play or take their time, or 'He's up' alerts them they need to be quick] Boost Management [One of the most common mistakes, even at high ranks is to forfeit pressure or rotate too far back in order to obtain the large boost pads. More focus on picking up small boost pads and learning techniques such as wave-dashing could well be the difference between winning and losing] There are two recommended ways in analysing your team - spectating them live during private scrims or analysing replays. If you decide to analysis replays, the focus should be on losses - you learn more from questioning why you lost than why you won. However, identifying your teams weaknesses is not he only way to improve. Of course you'll absolutely want to ensure you're always working on the weak aspects of your team-play, but all teams also excel at certain areas and you must be able to identify what those are and how to expand on them. What type of players does the team consist of? Are they more defensively minded or aggressive? What causes you to win most matches? Do you win a lot of 50/50s, perhaps out-play the opponents defence with passes or maybe you use mind-games? - whatever your strengths are, it's important to enhance this. For instance, a team that is exceptional in boost management should focus more on attack and applying pressure because rotating back to collect boost will be less of an issue, therefore generating more pressure. There really is no black and white to this, and strategies may need to be adapted on the fly when playing different opponents. No team should be a 'one trick pony', being versatile and having a strong ability to adapt is crucial. Setting milestones for your teams ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ When setting goals for your teams, they should not be the same, unless of course, necessary. If one team excels at rotation but lacks passing ability, whilst the other excels at passing but lacks rotational understanding, then the goals should be different. As team leader you will be managing multiple teams of three and you should treat them individually with their progress. So how do you go about setting goals? What kind of goals should you be setting? There are two types and you should be doing both. Team goals and individual goals. Team goals are things such as: Improving call-outs during communication [Things such as 'Low boost', 'I'm up', 'You have time', 'Need help'] Avoiding double commits [A double commit is any situation in which two team mates are going for the ball at the same time. It's the most common cause for defensive failure and should be avoided at all costs] Identifying a teammate's intentions [For instance, if you're in a 2v1 situation with you being the aggressors, waiting for a pass is a good play, but equally so is bumping the goalkeeper. Analysing the field and being able to support teammates in the best way is crucial] And so on... Individual goals involve things such as: Learning half-flips [Perhaps you lack in this area and the inability to execute these effectively has put you in awkward positions, well, time to learn] Becoming more comfortable flying upside down Learning patience and not panicking [There are many situations where players panic or hit the ball harder than they need to out of nerves or panic - learning to become more patient and understanding when the advantage is yours is invaluable] And so on... Here are two lists that you can refer back to if you ever get stuck for topics. The first is for team goals and the second for individual goals. They are short lists that include most topics for improvement that you should be aware of (not listed in order of importance): Team Goals Topics Individual Goal Topics The difference between the two is team goals focus more on strategy, theory and mindset where as individual goals focus more so on mechanical ability. The reason for this is simple. Your training sessions per week will be limited, perhaps two or three at most and so that time should be spent with your team with a focus on team mechanics. Any time outside of these training sessions is personal time, and so using training or workshop maps is perfect in this scenario. To wrap up this section, some final notes: Analysing your team and creating goals will take time and it's never a bad thing to ask your team what they feel their weaknesses are or invite higher ranking members in to aid your sessions. You should involve your team in your discussions as much as possible and understand that progress takes time. It's good practice to set goals for your teams to work on outside of training and follow up on their progress week by week. Don't make the mistake of asking too much in too little time. Goals should be set every couple of weeks, not every couple of days to avoid overwhelming your members. Nice One! Thanks! Back to top. ━ Providing Training Resources ━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ “I hated every moment of training, but I said 'Don't quit. Suffer now and live the rest of your life as a Champion.” Muhammad Ali The section is short and only serves as convenience to you in easily having training material readily available for your sessions. Sometimes during training it's better to have visual aid to explain your lesson, as such, I've provided an extensive list of everything from rotations to mechanics to the science of Rocket League below as links to the material. I've also included workshop material, training packs, text guides and other material you may want to refer to during your sessions. Rotation, Positioning & Analysis ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Offensive Tactics ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Defensive Tactics ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Camera & Settings ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Mechanics ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Science ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Workshop Content ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Training Packs Tracking codes only available for the Steam platform. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Other Back to top. ━ Presenting Yourself and Communication ━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ “We have two ears and one mouth so that we may listen twice as much as we speak.” Epictetus To wrap up this guide is a short section about presenting yourself and communicating with your team. As leader you have responsibilities in providing the necessary material for your training sessions, but beyond that, you have standards that must be respected when communicating with your members and listening to what they have to say. This section will be more of a short summary of what is expected of you and how you should discuss sessions with your team. As team leader you are setting a standard of professionalism towards your team members. Being able to plan, prepare and communicate your points is crucial for offering a high quality training session that is both educational and enjoyable. Beyond the expected aspects of your role to provide your team with training objectives and material, you must also offer your members opportunities to suggest feedback on the sessions and your performance as leader. Feedback should not be taken to heart - it is constructive criticism that can only improve your leadership if you listen to it and take actions accordingly. It is recommended you offer opportunities for members to suggest feedback at least once every two weeks, but of course, this is entirely up to your own choosing. Finally, enjoy the game. The reason we're all here is because we enjoy Rocket League and any experiences that take away from that defeats the purpose of our community. We wish you luck and may you and your team members forever be Champions. Siiiick! What a Play! Back to top.
  15. I love this idea! I'd definitely be interesting in sending replays and receiving advice for it. For Q5, I replied "maybe, depends" because it would completely depend on the time, other things I'd have to do, and whether you'd analyse my replay(s) during your streaming session or only those from others. :)
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